

Some things of that nature simply are expected to be merely a heap of stuff. This is also different from commodity storage bins, such as a wood pile, grain silo, or coal bin. Would villagers also have a private pantry in each of their houses? In fact, it would be nice for individual villagers (especially soldiers) could put their combat equipment into an armor stand when it isn’t in use, or have weapons placed above the mantle ready to be grabbed in an emergency. Some items, like weapons, certainly could be put into display cases or racks as described above.

These kind of shelves would also be visible in a “cut-away” view of such a store and have the added appeal of seeing villagers wandering down aisles “shopping” for various items that they may want or need. I would love to see something like a “general store” or “grocery store” that would have items stacked on shelves that villagers could place and retrieve, and have various shelves dedicated to specific items (such as foodstuff or devices of various kinds). I am not afraid if people have a better idea. Too long, didnt read? Show your storage some love!
#Gnomoria well bucket full#
this shelf could store all items in it, even shelves in item from.(shelfception) if you design the shelf right it could still give visual clarity so you can see how full the storage is. these would store items like a normal stockpile, except it has a few levels to it so you can store more in less space. i mentioned in the other post about my idea for shelfs. The other way is just make a more effective stockpile. You could simple create a better type of stockpile, like a shelf, weapon rack, cupboard, or even a silo that can only store a few different types of items (you cant really store a bed of a shelf, or a shelf on a shelf, even if they go all small on the stockpile) Problem being that its a bit more visually restrictive, its harder to see with a glance whats inside a cupboard. When it comes to increased level of storage im a bit torn, not sure which i think would be better. It avoids the micromanagement, its visually pleasing, and with a quick look you can asses your storage levels. you wouldn’t need the tailor to make a whole heap of sacks, or the carpenter to make a simple wooden lean for the swords. When you take some swords to the stcokpile it appears on a small rack. My idea is to take the simple approach, when a farmer gathers grain from the farm, he takes it to the storage and it is displayed in a sack on the stockpile with a few tuffs of grain sticking out. (the brewer was probably drunk) also u cant store 100 tons of stone in one voxel square.Īny ideas really have to fit those two requirements. but you could store it in a bucket if u wanted to. you are not going to store wine in a wicker basket. it has to be visually recognizable, we are playing a top down game and we need to be able to see what we are looking at, be able to tell how full the storage is.Two things are required of any type of storage.

we have a 3d environment to play with and it wouldn’t look as nice, on top of that its a rather annoying (opinion) micromanaging feature. For stone-hearth i feel we should do something different. People brought up dwarf fortresses bag bins and barrels item storage. its a bit of a tangent and i wanted to try reply as new topic Just to expand on post about silos and my earlier post. That’s definitely got to be one of the first things on the agenda!
